M.A.S.H.: An Analytical Framework for Idea Generation
and Evaluation
David
A. Ringholz,
Georgia Institute of Technology
The mechanics, aesthetics, sustainability, and human
factors (M.A.S.H.) mnemonic is a useful framework for
generating, tracking, and objectively evaluating innovative
ideas. M.A.S.H encompasses the fundamental components
of successful design. These essential elements are often
underdeveloped in student design
concepts and subsequently require bolstering throughout
the process. For a given problem, M.A.S.H can be implemented
as a useful brainstorming tool, allowing students, educators,
and project mangers to filter out extraneous ideas while
maintaining sufficient depth. M.A.S.H can also be successfully
implemented
as an objective measure of a concept’s performance.
Using a rating system based on the M.A.S.H. mnemonic,
individuals can readily identify strengths and weaknesses
of a given design concept. This system supports an individualized
design process, and allows students to develop the vocabulary
to articulate and compare complex concepts.
Introduction
In the classroom, it is often challenging to find new
ways to approach and present complex material. This
is particularly true in design education, where innovation
is highly valued and often required. A student developing
a design for a new product has to successfully resolve
multiple variables simultaneously, while refining their
own communication and idea generation skills. This process
is highly individualized, depending on the student and
the product. The complexity is compounded for the educator
who has to manage and evaluate eighteen different students
designing eighteen different products. The M.A.S.H.
mnemonic is a useful framework for generating, tracking,
and objectively evaluating innovative ideas. M.A.S.H.
encompasses the fundamental components of successful
design: mechanics, aesthetics, sustainability, and human
factors. These essential elements are often underdeveloped
in student design concepts and subsequently require
bolstering throughout the process. For a given problem,
M.A.S.H. can be implemented as a useful brainstorming
tool, allowing students, educators, and project mangers
to filter out extraneous ideas while maintaining sufficient
depth. M.A.S.H. can also be successfully implemented
as an objective measure of a concept’s performance.
Using a rating system based on the M.A.S.H. mnemonic,
individuals can readily identify strengths and weaknesses
of a given design concept. This system supports an individualized
design process and allows
students to develop the vocabulary to articulate and
compare complex concepts.
There are numerous popular tools available for managing
the creative process (Harris 2002), for designers and
non-designers alike. Synectics (Gordon 1961), mapping,
and diagramming tools are useful for identifying potentially
productive relationships between disparate variables
or factors. M.A.S.H. analysis is most closely aligned
with techniques of attribute listing and morphological
analysis (Zwicky 1969, Ritchey 2002.) When used together
these techniques provide a framework for listing and
tracking a product’s characteristics, then exploring
the opportunities created by combining them in unusual
ways. Like these approaches, the M.A.S.H. process values
diversity, supports divergent points of view, and prompts
multiple solutions to the same problem. Unlike the larger
scope of planning processes, the M.A.S.H. tool emphasizes
implementation at a scale that allows an individual
to evaluate the efficacy of design changes relative
to other important variables, and includes a vocabulary
for generating and evaluating aesthetic elements.
>>Read the peer-reviewed paper here (PDF) |