The Evolution
of an Entrepreneurship Curriculum Based on Experience
and Best Practices
Craig
Silvernagel, Richard
R. Schultz, and Jeffrey
A. Stamp,
University of North Dakota
The entrepreneurship curriculum at the University
of North Dakota is under review in order to satisfy
two primary goals: 1) To maximize the probability
of creating intellectual property and getting product
and service innovations to market, and 2) To minimize
the “brain drain” of young, educated professionals
from the Northern Great Plains. The proposed evolution
of the curriculum is based on practical experience
with student outcomes as well as the integration of
best practices shared by colleagues at national conferences.
The entrepreneurship certificate
program will be modified specifically to help undergraduate
non-business majors prepare creative ideas for the
marketplace, including:
• Concept generation & technology entrepreneurship
• Entrepreneurship & the creative process
• Guerilla marketing
• Small business valuation
• Capstone I: Development of product & service
innovations
• Capstone II: Entrepreneurial business planning
This sixteen-credit course sequence includes an interdisciplinary
study of design, technology, production, business,
and law.
1. Introduction
The entrepreneurship program at the University of North
Dakota has been operating since 1998. Since its inception,
the program has seen minor content modifications, but
no major curriculum review has taken place up to this
point. In January 2005, the program added its first
endowed Chair of Entrepreneurship & Innovation,
Dr. Jeffrey A. Stamp, an internationally recognized
leader in entrepreneurship education and creativity
training. As such, the program is now under review in
order to satisfy two primary goals: 1) To maximize the
probability of creating intellectual property and getting
product and service innovations to the marketplace,
and 2) To minimize the “brain drain” of
young, educated professionals from the Northern Great
Plains. To this end, the curriculum will be modified
to help students learn about the process of invention
as defined by Maurice Kanbar: 1) Solve a problem. 2)
Prove your invention/build a prototype. 3) Protect your
idea. 4) Manufacture or license? 5) Market with a twist.
By learning and practicing this time-tested sequence
of steps, students will not only maximize their chances
of developing marketable product and service innovations,
but they will also be able to start their own ventures
that are capable of succeeding in the ultra-competitive
global marketplace.
Whenever faculty members mentor their students in learning
the processes of invention and business development,
many interesting intellectual property (IP) ownership
and conflict of interest issues arise. Student-generated
intellectual property will be studied beyond the context
of “who owns what.” Specifically, the equitable
distribution of IP ownership relies on the answers to
three fundamental questions8: 1) Who formulated the
problem statement? 2) Who actually solved the problem?
3) Who provided the resources to accomplish the work?
This applies to any partnership, even the faculty mentor/student
advisee relationship.
This paper describes a research instrument under development
to acquire data on the expectations of IP ownership
by students under a variety of idea generation and resource
allocation scenarios. Additionally, a case study is
presented that ponders the question of how much assistance
a faculty member should contribute in helping a student-initiated
venture conceived in a business planning course become
a reality before a share of the profits or equity are
offered to the faculty member and/or the university.
>>Read the peer-reviewed paper here (PDF)
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