The Microprocessor Systems annual engineering course considers the interfacing between microprocessors and computers in general, which normally leads to communications with and control of many different types of physical devices and technologies. Students are required to consider all aspects of design, manufacture, and marketing. With NCIIA funding, two E-Teams have been generated in the class - Argus and EarTronX. Each E-Team was challenged to design a prototype device for locating lost hearing aids. Both prototype devices included a target in the hearing aid, and a locator implement. The E-Teams presented and discussed each prototype with five industry experts and entrepreneurs and submitted individual designs as a part of national and local competitions. The E-Teams plan to apply for Advanced E-Team funding.
In areas where organic waste products have accumulated in excess, the oxygen in the soil is often depleted. When this occurs the soil becomes anaerobic and waste material degrades very slowly, and can prove to be toxic. This E-Team has created and refined a new windmill design intended to aerate anaerobic soils, thereby restoring artificially anoxic environments. Applications for soil re-aeration with the compact, inexpensive windmill are rejuvenating coastal dredging lands, constructed wetlands, and landfills. The market envisioned for this aeration system includes private property and government restoration projects.
During the grant period, the team is completing a patent application, and field-testing prototypes with several potential customers at sites around the country. The Soil Aeration E-Team originated in Professor Michael Gorman's Invention and Design course at the University of Virginia.
The OmniSport E-Team has designed the SideWinder, an electric wheelchair capable of moving in any direction while the rider faces forward. Using any number of compatible input control devices such as a joystick, mouse, track ball, or voice control the rider controls the wheelchairs motions through a track ball drive system. The increased mobility offered by this design provides the rider with the choice of participating in a wider variety of sports and offers greater accessibility in the office and home.
The OmniSport E-Team is now in the process of researching the market potential of the SideWinder and determining the feasibility of the technology. The team originated in an introductory engineering design course, and consists of three engineering students, and a faculty advisor. The team is recruiting advisors with adaptive equipment expertise.
This program is an interdisciplinary product and business development course conducted online. Students form E-Teams at the six South Dakota University (SDU) campuses around the state. At the beginning of the course, ten teams form, and include at least two technology-based members and two business members. Most teams have a team leader who is a student funded by the South Dakota National Science Foundation EPSCoR program. The E-Team works with a local mentor from a technology business to identify the product, conduct research, and create a development plan.
The course is delivered to students at SDU campuses using the internet in conjunction with two-way video and audio technology. Successful technology entrepreneurs present to the teams about product development and business issues. Topics and activities in the program include legal issues, sources of capital, budgeting, brainstorming, and successful collaboration. The objective of the course is for E-Teams to continue to work with businesses and organizations to make the projects a reality. Some E-Teams will continue work to compete for financial awards and support
For the past twenty-five years, Drexel's College of Engineering has required its students to take a Senior Project Design course, taught by a team of faculty from each engineering department save chemical engineering. Within the course, students work in teams, developing solutions to problems of practical and societal importance, while at the same time learning about intellectual property, ethics, professionalism, and design. What was missing from Drexel's Senior Project Design course, in the opinion of the professors, was an entrepreneurial component. With NCIIA funding, the engineering faculty team teaching the course were able to modify the class curriculum to include entrepreneurship by exposing students to entrepreneurial success stories from other engineers, and targeting E-Team projects with commercial potential for further project development.
The Project on the History of Black Writing E-Team is developing a omprehensive bibliographic database of African-American novels in an interactive learning environment on CD-ROM and, by license, on the internet. A prototype CD-ROM is under development that includes author biographies, full texts of novels, photographs, pointers to critical sources and advanced search tools. Much of the literature on the CD-ROM is now out-of-print, making this a valuable resource. The team intends to develop a range of indexed bibliographic offerings in an electronic format for distribution to scholars and libraries worldwide. Initial market surveys indicated substantial interest in the product among academic and municipal libraries.
Students and faculty from Northeastern University, the University of Virginia, and James Madison University collaborate on different aspects of the project, calling on the strengths of each institution, in the first virtual E-Team. The content is provided by NEU, the programming by UVA and JMU.
This E-Team joined the Project on the History of Black Writing eleven years after it was founded by the Cooperative Research Network in Black Studies. Since 1984 the Cooperative has compiled an extensive bibliography of writing by African-Americans in the last century and a half, including over 2,000 records. The work of the E-Team makes this previously inaccessible bibliographic resource available to a wider audience.
The Miniature Ice Resurfacer E-Team has developed an innovative ice resurfacing machine called the Ice Chief. The Ice Chief is a lightweight, portable, and relatively inexpensive machine intended to maintain quality ice surfaces on private skating rinks or ponds. The device is towed behind a standard garden tractor and will be priced to make it accessible to small municipalities or individuals with access to a pond or artificial rink. To date, the E-Team has built a working prototype that successfully cleans an ice surface; collects debris; then resurfaces the ice in one pass. The E-Team plans to continue prototype testing and refine the design, while writing a business plan in partnership with the RPI Incubator Program. The team is also conducting a patent search and prepare a patent application.
The Miniature Ice Resurfacer E-Team originated in an RPI engineering design class. The team consists of six engineering majors, several with minors in economics or computer science. They plan to launch a business to market this product in 1998.
The HP Design Team has developed an educational software game to teach middle school students about the connection between humans and nature. The game simulates Adirondack Park in New York state. In the game, the player is the park manager, and has to solve the problems posed in different park simulations. Through the problem-solving process, students learn how people affect the park economically, environmentally, and socially and how these aspects are interdependent. Students also learn the park's history by means of a slide show.
This project supports the establishment of a design studio for the first two semesters of the interdisciplinary design curriculum at RPI. The curriculum, designed to support students in independent design work, follows on the Introduction to Engineering Design course already offered. The studio provides ongoing support for E-Teams after IED, and includes shop equipment for modeling, digital cameras, and computers with scanners and printers.
Invention: Creative and Legal Perspectives is the first course on invention offered at Ramapo College. The course integrates students from a variety of disciplines, including science, business, and the arts. With a NCIIA grant, Professors Anderson and Sherman revised the curriculum to extend over two semesters. In the first semester, the professors divide students into teams of four and challenge each group to identify a problem in daily life and solve it with an inventive solution. Students begin this process by listing daily problems and annoyances they would like to eliminate. After this initial exercise, students then form new teams and work together on invention ideas culled from students and faculty. Each team applies its newly gained knowledge in the course to its own invention, constructively reducing the invention to practice. The goal of the course is to motivate students to invent and to supply them with the minimum legal and business know-how they need to produce, market, and protect an invention.